Author Topic: 1.0.1 Patch Notes (12/27/2011)  (Read 1849 times)

Sekhar

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1.0.1 Patch Notes (12/27/2011)
« on: December 27, 2011, 11:25:15 AM »
1.0.1 Patch Notes

Classes and Combat

Combat Bug Fixes
  • Fixed a bug that could cause the global cooldown to display incorrectly in the UI.
  • Abilities that require Companion Characters now always correctly require a companion.
  • NPCs no longer attempt to engage vanity pets in combat.
Imperial Agent

Operative
  • The tooltip for Acid Blade now displays the correct information.
Companion Characters

Companions

Kira Carson
  • Fixed an issue that could cause Kira's affection progression to become blocked.
Bug Fixes
  • Companion Character dialogue now plays at the correct volume.

Crew Skills

Gathering Skills

Slicing
  • Rewards from Slicing have been reduced to bring them into balance with other skills.
  • Adjusted incorrect values for medium slicing boxes.
Bug Fixes
  • Corrected an issue that could cause some gathering nodes to appear as unharvestable.

Flashpoints and Operations

Flashpoints

Mandalorian Raiders
  • Crowd control immunity has been removed from several members of the Enemy Boarding Party.
Colicoid War Game
  • An issue that prevented some players from mounting turrets in this Flashpoint has been corrected.
The Red Reaper
  • Darth Ikoral now uses his abilities correctly.
Directive 7
  • Mentor now resets correctly if he defeats the player group.
Bug Fixes
  • All players in a group who have a daily Flashpoint mission now get credit for completing that Flashpoint.
Operations

Eternity Vault
  • Fixed an issue that could cause players to instantly die when affected by Soa's knockback.
  • Turrets in Normal Mode no longer behave as turrets from Hard Mode.
  • Players are now able to properly obtain loot from chests.
  • The Ancient Pylons now spawn enemies at the correct intervals.
Karagga's Palace
  • Players no longer need to reset this Operation if they do not defeat Bonethrasher.
  • Corrected an issue that caused some players to become stuck at the throne room door.
Items

Bug Fixes
  • PvP lockboxes can no longer be sold for credits.
  • Fixed incorrect item rewards from PvP leveling lockboxes.
Missions and NPCs

Missions

Imperial
  • A New Master: Defeating Teeno no longer causes him to surrender on top of Phyne, making him difficult to interact with.
  • General Faraire: All of Khourlet's Elite Guards are now accessible by the player.
Bug Fixes
  • Fixed a mission-related issue that could cause poor performance and client crashes on Taris for some players.
NPCs

Bug Fixes
  • Corrected several instances of non-interactive NPCs appearing and disappearing from the player's view.
PvP

Warzones

General
  • Rewards for winning Warzones have been increased.
  • Warzone completion rewards have been decreased.
Bug Fixes

Voidstar
  • Corrected an issue that could prevent some players from entering the Voidstar.
  • Made adjustments to prevent attacking players from reaching the doors in the reactor core before bridges are extended.
UI

Bug Fixes
  • Fixed a bug that could prevent players from accepting pending mission rewards.
  • Targeting a friendly player no longer occasionally displays incorrect text for the character's name.
  • Corrected an issue that could cause some auction expirations to behave incorrectly.
  • The splash screen no longer displays longer than the "accept changes" dialogue when changing resolutions on some computers.
  • Master Looter now works correctly for items being looted from chests.
  • The server select screen no longer displays over the character select after being disconnected for being away.
  • Corrected an issue that could cause mission mapnotes to disappear when a new mission is obtained.
Miscellaneous Bug Fixes
  • Special characters no longer display incorrectly in the French credits.
  • Remaining baby names have been added to the credits.
  • Corrected a link that displayed in French and German versions when the servers are unavailable.

Sekhar

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Re: 1.0.1 Patch Notes (12/27/2011)
« Reply #1 on: December 27, 2011, 11:25:54 AM »
It looks like the slicing honeymoon is over.  I'm hoping it still remains profitable, even if the rewards are decreased.